The OZRA Power Grid

One World Ranking. Three permanent divisions.

FORGE, APEX and OZRA are planned division concepts. Permanent promotion and the World Ranking system are not active. Current standings show chess ratings from completed rated games.

FORGE™

The entry competitive division.

Where competitors are built. Increment is a developmental bridge, not a different game.

Eligible time controls
3+0

APEX™

The advanced competitive division.

Beyond development. Proving ground for players approaching the elite level.

Eligible time controls
3+0

OZRA™

The highest competitive division.

Pure clock. Pure pressure. Flagship three-minute chess only.

Eligible time controls
3+0

How you climb

  • Rated wins, draws and losses update chess ratings based on the opponent rating.
  • Free practice is unrated, and buy-in size does not affect rating changes.
  • Permanent promotion, population scaling and repeat-opponent ranking throttles are not active.

Player progression

Step 1
Prospect Circuit

Planned entry circuit for new competitors.

Step 2
Verified

An admin-managed verified badge exists. Identity verification and eligibility gates are not active.

Step 3
Established

Planned progression based on qualifying results.

Tournament environments

Green
Closest competitive range. Single division.
Yellow
Adjacent divisions combined. Wider range.
Red
Open competition across the ecosystem. Your risk.

Standard formats and entries

  • 4 players · Four-player round robin
  • 6 players · Six-player single elimination
  • 8 players · Eight-player single elimination
Entry levels
$1 · $3 · $5 · $10 · $25 · $50 · $100 · $250 · $500 · $1,000

Tournaments support 4 to 100 players, including Swiss for larger fields. The platform keeps 10% of buy-ins. Buy-in size does not affect chess ratings.